Textures
The following routines are wrapped:
glBindTexture,
glGenTextures (as glCreateTexture),
glTexImage2Dc, and
glTexParameteri
The following routines are available but not yet wrapped: glActiveTexture, glCompressedTexImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glDeleteTextures, glGetTexParameter, glIsTexture, and glTexSubImage2D
Note that glBindImageTexture, glCompressedTexImage3D, glCompressedTexSubImage3D, glCopyTexSubImage3D, glGetTexLevelParameter, glTexImage3D, glTexStorage2D, glTexStorage2DMultisample, glTexStorage3D, and glTexSubImage3D are not part of OpenGL ES 2.0 or WebGL.
The following routines are available but not yet wrapped: glActiveTexture, glCompressedTexImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glDeleteTextures, glGetTexParameter, glIsTexture, and glTexSubImage2D
Note that glBindImageTexture, glCompressedTexImage3D, glCompressedTexSubImage3D, glCopyTexSubImage3D, glGetTexLevelParameter, glTexImage3D, glTexStorage2D, glTexStorage2DMultisample, glTexStorage3D, and glTexSubImage3D are not part of OpenGL ES 2.0 or WebGL.