# Textures

The following routines are wrapped: glBindTexture, glGenTextures (as glCreateTexture), glTexImage2Dc, and glTexParameteri
The following routines are available but not yet wrapped: glActiveTexture, glCompressedTexImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glDeleteTextures, glGetTexParameter, glIsTexture, and glTexSubImage2D
Note that glBindImageTexture, glCompressedTexImage3D, glCompressedTexSubImage3D, glCopyTexSubImage3D, glGetTexLevelParameter, glTexImage3D, glTexStorage2D, glTexStorage2DMultisample, glTexStorage3D, and glTexSubImage3D are not part of OpenGL ES 2.0 or WebGL.