# glEnable

Definition: | include pGUI.e include opengl.e glEnable(integer cap) -- or -- glDisable(integer cap)
Description: | The glEnable and glDisable functions enable or disable OpenGL capabilities. cap: A symbolic constant indicating an OpenGL capability. See the following Remarks section.
pwa/p2js: | Supported. (but no disable function as yet)
Remarks | If cap was not one of the values listed in the Remarks section, glGetError() will return GL_INVALID_ENUM. If these routines are called between glBegin() and glEnd(), glGetError() will return GL_INVALID_OPERATION. The glEnable and glDisable functions enable and disable various OpenGL graphics capabilities. Use glIsEnabled or glGet to determine the current setting of any capability. Both glEnable and glDisable take a single argument, cap, which can assume one of the following values:
Value | Meaning
--- | ---
GL_ALPHA_TEST | If enabled, do alpha testing. See glAlphaFunc.
GL_AUTO_NORMAL | If enabled, compute surface normal vectors analytically when either GL_MAP2_VERTEX_3 or GL_MAP2_VERTEX_4 has generated vertices. See glMap2.
GL_BLEND | If enabled, blend the incoming RGBA color values with the values in the color buffers. See glBlendFunc.
GL_CLIP_PLANEi | If enabled, clip geometry against user-defined clipping plane i. See glClipPlane.
GL_COLOR_LOGIC_OP | If enabled, apply the current logical operation to the incoming RGBA color and color buffer values. See glLogicOp.
GL_COLOR_MATERIAL | If enabled, have one or more material parameters track the current color. See glColorMaterial.
GL_CULL_FACE | If enabled, cull polygons based on their winding in window coordinates. See glCullFace.
GL_DEPTH_TEST | If enabled, do depth comparisons and update the depth buffer. See glDepthFunc and glDepthRange.
GL_DITHER | If enabled, dither color components or indexes before they are written to the color buffer.
GL_FOG | If enabled, blend a fog color into the post-texturing color. See glFog.
GL_INDEX_LOGIC_OP | If enabled, apply the current logical operation to the incoming index and color buffer indices. See glLogicOp.
GL_LIGHTi | If enabled, include light i in the evaluation of the lighting equation. See glLightModel and glLight.
GL_LIGHTING | If enabled, use the current lighting parameters to compute the vertex color or index. If disabled, associate the current color or index with each vertex. See glMaterial, glLightModel, and glLight.
GL_LINE_SMOOTH | If enabled, draw lines with correct filtering. If disabled, draw aliased lines. See glLineWidth.
GL_LINE_STIPPLE | If enabled, use the current line stipple pattern when drawing lines. See glLineStipple.
GL_LOGIC_OP | If enabled, apply the currently selected logical operation to the incoming and color-buffer indexes. See glLogicOp.
GL_MAP1_COLOR_4 | If enabled, calls to glEvalCoord1, glEvalMesh1, and glEvalPoint1 generate RGBA values. See also glMap1.
GL_MAP1_INDEX | If enabled, calls to glEvalCoord1, glEvalMesh1, and glEvalPoint1 generate color indexes. See also glMap1.
GL_MAP1_NORMAL | If enabled, calls to glEvalCoord1, glEvalMesh1, and glEvalPoint1 generate normals. See also glMap1.
GL_MAP1_TEXTURE_COORD_1 | If enabled, calls to glEvalCoord1, glEvalMesh1, and glEvalPoint1 generate s texture coordinates. See also glMap1.
GL_MAP1_TEXTURE_COORD_2 | If enabled, calls to glEvalCoord1, glEvalMesh1, and glEvalPoint1 generate s and t texture coordinates. See also glMap1.
GL_MAP1_TEXTURE_COORD_3 | If enabled, calls to glEvalCoord1, glEvalMesh1, and glEvalPoint1 generate s, t, and r texture coordinates. See also glMap1.
GL_MAP1_TEXTURE_COORD_4 | If enabled, calls to glEvalCoord1, glEvalMesh1, and glEvalPoint1 generate s, t, r, and q texture coordinates. See also glMap1.
GL_MAP1_VERTEX_3 | If enabled, calls to glEvalCoord1, glEvalMesh1, and glEvalPoint1 generate x, y, and z vertex coordinates. See also glMap1.
GL_MAP1_VERTEX_4 | If enabled, calls to glEvalCoord1, glEvalMesh1, and glEvalPoint1 generate homogeneous x, y, z, and w vertex coordinates. See also glMap1.
GL_MAP2_COLOR_4 | If enabled, calls to glEvalCoord2, glEvalMesh2, and glEvalPoint2 generate RGBA values. See also glMap2.
GL_MAP2_INDEX | If enabled, calls to glEvalCoord2, glEvalMesh2, and glEvalPoint2 generate color indexes. See also glMap2.
GL_MAP2_NORMAL | If enabled, calls to glEvalCoord2, glEvalMesh2, and glEvalPoint2 generate normals. See also glMap2.
GL_MAP2_TEXTURE_COORD_1 | If enabled, calls to glEvalCoord2, glEvalMesh2, and glEvalPoint2 generate s texture coordinates. See also glMap2.
GL_MAP2_TEXTURE_COORD_2 | If enabled, calls to glEvalCoord2, glEvalMesh2, and glEvalPoint2 generate s and t texture coordinates. See also glMap2.
GL_MAP2_TEXTURE_COORD_3 | If enabled, calls to glEvalCoord2, glEvalMesh2, and glEvalPoint2 generate s, t, and r texture coordinates. See also glMap2.
GL_MAP2_TEXTURE_COORD_4 | If enabled, calls to glEvalCoord2, glEvalMesh2, and glEvalPoint2 generate s, t, r, and q texture coordinates. See also glMap2.
GL_MAP2_VERTEX_3 | If enabled, calls to glEvalCoord2, glEvalMesh2, and glEvalPoint2 generate x, y, and z vertex coordinates. See also glMap2.
GL_MAP2_VERTEX_4 | If enabled, calls to glEvalCoord2, glEvalMesh2, and glEvalPoint2 generate homogeneous x, y, z, and w vertex coordinates. See also glMap2.
GL_NORMALIZE | If enabled, normal vectors specified with glNormal are scaled to unit length after transformation. See glNormal.
GL_POINT_SMOOTH | If enabled, draw points with proper filtering. If disabled, draw aliased points. See glPointSize.
GL_POLYGON_OFFSET_FILL | If enabled, and if the polygon is rendered in GL_FILL mode, an offset is added to depth values of a polygon’s fragments before the depth comparison is performed. See glPolygonOffset.
GL_POLYGON_OFFSET_LINE | If enabled, and if the polygon is rendered in GL_LINE mode, an offset is added to depth values of a polygon’s fragments before the depth comparison is performed. See glPolygonOffset.
GL_POLYGON_OFFSET_POINT | If enabled, an offset is added to depth values of a polygon’s fragments before the depth comparison is performed, if the polygon is rendered in GL_POINT mode. See glPolygonOffset.
GL_POLYGON_SMOOTH | If enabled, draw polygons with proper filtering. If disabled, draw aliased polygons. See glPolygonMode.
GL_POLYGON_STIPPLE | If enabled, use the current polygon stipple pattern when rendering polygons. See glPolygonStipple.
GL_SCISSOR_TEST | If enabled, discard fragments that are outside the scissor rectangle. See glScissor.
GL_STENCIL_TEST | If enabled, do stencil testing and update the stencil buffer. See glStencilFunc and glStencilOp.
GL_TEXTURE_1D | If enabled, one-dimensional texturing is performed (unless two-dimensional texturing is also enabled). See glTexImage1D.
GL_TEXTURE_2D | If enabled, two-dimensional texturing is performed. See glTexImage2Dc().
GL_TEXTURE_GEN_Q | If enabled, the q texture coordinate is computed using the texture-generation function defined with glTexGen. If disabled, the current q texture coordinate is used.
GL_TEXTURE_GEN_R | If enabled, the r texture coordinate is computed using the texture generation function defined with glTexGen. If disabled, the current r texture coordinate is used.
GL_TEXTURE_GEN_S | If enabled, the s texture coordinate is computed using the texture generation function defined with glTexGen. If disabled, the current s texture coordinate is used.
GL_TEXTURE_GEN_T | If enabled, the t texture coordinate is computed using the texture generation function defined with glTexGen. If disabled, the current t texture coordinate is used.
See Also: | glBegin, glEnd, glGet DEV See also glAlphaFunc glArrayElement //glBegin glBlendFunc glClipPlane glColorMaterial glColorPointer glCullFace glDepthFunc glDepthRange glDisable glDrawArrays glEdgeFlagPointer //glEnd glEvalCoord1 glEvalMesh1 glEvalPoint1 glFog //glGet glIndexPointer glIsEnabled glLight glLightModel glLineWidth glLineStipple glLogicOp glMap1 glMap2 glMaterial glNormal glNormalPointer glPointSize glPolygonMode glPolygonStipple glScissor glStencilFunc glStencilOp glTexCoordPointer glTexGen glTexImage1D glTexImage2Dc